Film Critique
rexford (11 points) | Wed, 2009-06-10 10:09Hey all. Newbie here with lots of stuff to post as I live life. Been a designer for over a decade with good and bad design but I have learned to spot the good and avoid the bad.
The reason for posting is due to a friend of mine who was in town who won an award for a short movie he created. I thought it would be good but after watching it, I was blown away with all the details. He is actually quitting his job to pursue film making after receiving a full graduate scholarship with this tidbit being his only source of work. I think I witnessed something they did when they granted him the scholarship.
Comments and feedback. I will pass on to him
thanks
rex
Austin, Texas
I joined this site to get some intellectual and creative feedback for a friend and not one comment in over a week. Where is the criticism and advice I see on other creative outlets? Are short films just in a league of there own and not for this site? If that is the case, I will keep it simple with print. Please fill me in if I am missing something?
rexford
well... (a) i think most of us here are graphic designers, not movie people, so it's not really our bailiwick. and (b) if you want critiques, you should probably post it in the critique area.
i read this site almost exclusively at work and don't have access to youtube from here, so i haven't actually seen the movie.
Also, we don't critique third-party work. You must be the designer of the piece posted for critique.
Mara
Not movie people? (that move sucked - that move was great) We all critic movies
Third-party work? (Then why are you putting your two cents in on company logos (apple, microsoft) Are those not the same. Should I put anonymous by the the posting next time.
Not good enough, try again. jeez
We don't believe it's fair to comment on third-party work. It's like gossiping behind someone's back, do you see? Other newcomers to the site have learned this and graciously accepted it.
We may, from time to time, comment on some bit of news in the professional design world, such as a retooling of an established brand. In those instances, the logos being discussed have been presented to the public by their copyright owners in a press release or similar venue. that's a very different matter.
We may all be movie critics, but this is not the place for that. Sorry, friend.
Mara
happy to welcome new members to the fold here, but if you're a new member, maybe the best way to say "hi" isn't to berate people for not being responsive enough to you.
is it actually a design related movie (again, i can't see it)? if not, i don't think it's fair to compare it to company logos, they are definitely not the same. if it's just a "cool movie" your friend did, sure, people could critique it. but random movies are not really what this site is about. this site is to talk about graphic design. and getting upset that a group of designers didn't critique a movie on a site about graphic design that isn't related to design seems a bit presumptuous to me.
I have a registered trademark on that name for use over the world wide web, and my googlebots will fax me within 7 days of anyone contravening the intraweb-copyright-act of 1988. However, If you want intellectual and creative comment then you've hit the jackpot. I could use words like art-house pretension, suspension of disbelief lacking, unreliable narrator, wide-angle shot overkill, empathy with characters undeveloped, boom in frame, extended metaphor like a sledgehammer between the eyes... but that would be over-intellectualising it I feel. So, to phrase it in your terms, did that movie suck or was that movie great? Neither; it was average. But that's ok too. We can't all be Ed Wood. Does that make me a movie person?
Do not be afraid of the unknown. Familiarity breeds contempt.
...fancy words!
Leaky Penny
www.leakypenny.com
When I leave, close together like butt cheeks.
-Grits N' Gravy
I couldn't make it past 2 minutes.
Leaky Penny
www.leakypenny.com
When I leave, close together like butt cheeks.
-Grits N' Gravy
I have actually taken a few film classes and truthfully it was average at best. The most glaring problem was that the pattern was too strong and distinguished too soon and therefore the audience knew the end, before...the end. After the third time the dollar is dirtied up, the audience understands that this is going to be a journey of this dollar going through dirty situations, after the audience discovers this, the next 4 or five minutes left becomes unnecessary and so by the end, I, as the audience, has become bored. Also I definitely think the foley (term for post-production sound effects) could have been better, especially in the footsteps. The angles and visual step-up had some interesting bits, but I definitely think it was trying to be interesting for interesting's sake, which doesn't make for a strong visual storytelling.